this post was submitted on 25 Jun 2023
312 points (97.6% liked)

Gaming

20055 readers
34 users here now

Sub for any gaming related content!

Rules:

founded 5 years ago
MODERATORS
 

This means you can't pass the game around to your friends or sell it afterwards, which completely ruins the purpose of physical media imo. I mostly play PC these days so this doesn't affect me, but it's a disappointing direction for console games. At least they could've used an empty disc that has proof of ownership.

EDIT: Bethesda has confirmed that only the PC version won't include a disc. Physical versions of Xbox will include a disc. Whew.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 10 points 1 year ago (2 children)

Or maybe it should be possible to resell a code.

[–] ClarkZuckerberg 2 points 1 year ago

The reason they would never do this (unless the console maker and game publisher take a huge cut) is because buying a code vs buying a new digital game is the same thing. So why would someone buy a game directly from Xbox’s storefront, rather than buy a “used” code which ends up being the same thing to the user. Plus the codes would have to be sold on some sort of verified marketplace by Xbox, or whomever, or it would be a disaster of people getting scammed and bad PR. I just don’t see a world where it works.

[–] [email protected] -4 points 1 year ago (2 children)

Probably need some way to track who owns the code in a robust way. I will not say what technology might come to mind.

[–] SheeEttin 7 points 1 year ago* (last edited 1 year ago) (1 children)

The word you're looking for is "database"

[–] [email protected] 1 points 1 year ago

Yes, a database would work. Some people would say blockchain which is usually not needed.

[–] [email protected] 1 points 1 year ago (1 children)

Why would you need that? You don't have that with physical copies either.

[–] [email protected] 1 points 1 year ago (1 children)

The physical copy already has a tangible form which probably has copy protection built in. If a code would be transferred instead of copied, it would be necessary to know who owns it.

[–] [email protected] 1 points 1 year ago (1 children)

You would have to deactivate the game in the store before you got the code out. That deactivation would also delete the game files to clean up everything.
Maybe you made a copy somewhere else, but you'd now have to crack the DRM on most games.
Only if the game doesn't have DRM it relies on you honoring the agreement.
A similar situation would be processing refunds, where GOG allows refunds up to 30 days after purchase, even if you downloaded and launched the game.

[–] [email protected] 1 points 1 year ago

That's the way it would need to work for Steam as an example, yes.