this post was submitted on 11 Nov 2023
12 points (100.0% liked)

Roleplaying Games Design

271 readers
1 users here now

Welcome to Roleplaying Games Design!

This community is for discussing all things related to designing roleplaying games.

founded 2 years ago
MODERATORS
 

I'm making a fantasy-based TTRPG, and I'm pondering whether or not I could make foraging interesting.

I have a hexcrawl system with rules for what happens when the players traverses a hexmap using random tables. One of the things that can happen (besides random encounters, finding locations, etc) is that they can come across "resources", which for now is only different types of food (mushrooms, edible roots, etc). But I wonder if I could extend this system in a meaningful way, to make foraging fun? As in, can I make a system where players think going out to forage for herbs or spell components in the wild is more attractive than simply buying them in a local magic shop?

The most simple and obvious solution is to extend what I already have in the same way that it already works. That is, one of the things that can happen as players traverse hexes on the map is that they can come across resources in the form of "herbs" or "spell components", etc. When that happens, there could simply be a random table (different for each type of hex terrain) that you roll on, to see what and how much you found. This system would work, but I'm not sure it would be very interesting.

I mean, sure, as you're walking around in the wilderness, the other things that can happen (possibly hostile random encounters, and finding random locations, etc) will probably help keep the process of wandering in the wilderness as a whole interesting, but I wonder if the "you found resources/herbs" event itself could somehow be turned into a mini-game or something, to make it more interesting.

Anyone have any suggestions about this?

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 1 points 1 year ago

You know what? I really like this. This is great. Like you said, being able to bring home and plant the stuff you've found makes it less repetetive, since you don't have to constantly go out and resupply - but you still can, if you want to! And also, it becomes an interesting choice of, "Hmm, now I have all the ingredients for a minor healing potion - but is that really what I want to make? Or should I go out and gather that other ingredient that would turn it into a major healing potion instead?"

Thank you so much!