this post was submitted on 04 Nov 2023
78 points (95.3% liked)

Games

17256 readers
756 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 9 points 1 year ago (7 children)

TLDR:

This is due to the increased amount of content available day one, including open world Zombies, support for item carry forward from Modern Warfare 2, as well as map files for current Call of Duty: Warzone. (Note: as part of our ongoing optimization efforts, your final installation size will be actually smaller than the combined previous Call of Duty experiences).”

[–] [email protected] 8 points 1 year ago (5 children)

I would understand a 100 or so GB but 230 for something like Mw3 sounds a bit bloated.
Even GTA 5 is smaller and has probably more nooks and crannies than the first map of Mw3.

[–] [email protected] 5 points 1 year ago* (last edited 1 year ago) (4 children)

Game size are not determine by the size of the map most of the time but the amount of assets you kept inside the shipping build. Usually the size of the files ranked are textures, audios(especially if you support multiple language), cinematic (pre-rendered), animation.

edit: MooseBoys reminds me how much cosmetics we have now in our games.

edit2: If game engine allows artist to paint over game world and save painted virtual textures tiles for location decoration purpose, texture will scale with game map size, see my response below using BG3 as example.

[–] MooseBoys 1 points 1 year ago* (last edited 1 year ago) (1 children)

Textures have been the biggest size contributor by far for a while.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

With so many cosmetics in our world I think you are right. XD

load more comments (2 replies)
load more comments (2 replies)
load more comments (3 replies)