this post was submitted on 31 Oct 2023
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I've read similar things about the development of Morrowind, about creative decisions needing to get past Todd, in this excellent article about its development.
Here are some quotes from Michael Kirkbride:
I can definitely believe his influence has become immense following the studio's success - though it definitely feels like he needs to hand the reins over to somebody else.
Honestly I don’t think anyone should have that kind of power over a AAA game these days.
I disagree, AAA especially would benefit fromsomeone with that kind of power at the helm. Most AAA games feel like committee games, no clear vision besides appealing to the lowest denominator. The reason Kojima games are so praised and polarizing is because he has this kind of power to make sure his vision gets realized.
If everything has to go through Todd and the end result is Starfield then that just means Todd isn't suited to have that much power.
I would say that someone like Kojima is the outlier. There are not many developers like him that can make all the decisions about a game and make the right ones/make decisions that gamers actually agree with. Even Death Stranded wasn’t as big of a hit as people expected it to be. It has developed a large cult following, but it didn’t quite have the same fan appreciation when it launched.
Care to give any examples of devs in his position that don't make good decisions?
Well Todd Howard is a good example. And I have very little faith in whatever Peter Molyneux puts out next. Thankfully there are many example because not many people are given the type of control over a game that this articles is talking about.
I personally don't think Todd Howard is a good example to back your point
It works pretty well for Miyamoto and Kojima.
Of course, they are two of the top game directors in the industry. But I think you will find a lot more examples of games where it doesn’t work.
Well you did say anyone
And Miyazaki