this post was submitted on 24 Oct 2023
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Cities: Skylines
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An unofficial sublemmy for the game Cities: Skylines.
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I think maybe the issue is the game targets 60 FPS which isn't really possible on anything other than high-end enthusiast cards.
What I don't get is why it tanks performance. I'm wondering if they are dynamically building the textures in memory in real time rather than relying on LODs.