this post was submitted on 24 Oct 2023
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I would like to say “oh does this mean that one day we might play all of f:nv in a better game engine?”
But then I remembered an experience I had recently. I tried playing Fallout4 on my PC with my 144Hz display but with a frame rate cap of 60fps set by MangoHud. The technical experience was one of worst I’ve ever seen in gaming in this way. Plenty of other games can handle this setup just fine, but Fallout 4 ended up being a jittery, unsatisfactory mess.
And that’s not to say NV runs great. You need a tick fix mod and possibly some others, but once you have those in place it performs well enough.
I saw a video the other day that compared F:NV via DirectX 9 and DXVK on Windows and how DXVK (and Vulkan underneath of course) does magic to make it so much better with frame pacing.
https://youtu.be/tGF0tKPVbqY
It's funny how we get that by default on Linux, and Windows folks are trying out parts of Proton to improve their gaming experience in Windows in various games. 🤣
What's even funnier is that at least in the case of New Vegas, it's actually even better on Linux, as it compiles and caches the Vulkan shaders, so we shouldn't have any hiccups (once it's cached), at least if you're running it in Steam.
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That's wild because I've played about 5 or so hours of NV on Steam Deck.
I would love a full remake of New Vegas with cut content added back. There should be enough content to make it feel different while still feeling like New Vegas.
Generally, Creation Engine games can't run reliably past 60fps. Skyrim is a perfect example.
With Skyrim you can install this mod https://www.nexusmods.com/skyrimspecialedition/mods/34705 to play it reliably at greater than 60fps.
Frankly, they should just free up the source code to Skyrim already. It's always the fans who are adding in the real enduring value to these games, not Bethesda.
Yes, and that engine is called OpenMW. Don't expect NV to be playable for a long time, though.
https://youtu.be/fwx2AW9A0Xc?si=QHzAZZ-dYXzW8nI9
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I'm open-source; check me out at GitHub.