this post was submitted on 23 Oct 2023
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ErgoMechKeyboards

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Did my very first custom keyboard. Thank you @[email protected] for the amazing project. Question for folks familiar with QMK, when I used encoder (rotate it) it switches to the default(0) layer even if I keep holding the layer switch key. Any way around it? Here is the code if anyone is curious.

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[–] [email protected] 3 points 1 year ago (1 children)

Looking good!

The function of the encoder is custom code, you need to Edit the encoder.c file to tweak it.

P.s. You know you can tweak the led? Turn it off/change color and brightness, all using the qmk rgb keys. (Just wondered if the thing on top is to dim the light:)

[–] [email protected] 2 points 1 year ago (1 children)

The function of the encoder is custom code, you need to Edit the encoder.c file to tweak it.

yeap, found it but the issue is that when encoder is rotated, it switches back to default layer. So, the code to use different things in different layers doesnt work. This is the code I have:

void turned(bool clockwise) {
    if (IS_LAYER_ON(0)) {
        tap_code16(clockwise ? LCTL(KC_PGDN) : LCTL(KC_PGUP));
    } 
    else if (IS_LAYER_ON(1)) {
        tap_code(clockwise ? KC_VOLU : KC_VOLD);
    } 
    else if (IS_LAYER_ON(2)) {
        tap_code16(clockwise ? LALT(KC_TAB) : LALT(LSFT(KC_TAB)));
    } 
    else if (IS_LAYER_ON(5)) {
        tap_code(clockwise ? KC_MS_WH_DOWN : KC_MS_WH_UP);
    }
    // else {
    //     tap_code16(clockwise ? LGUI(KC_Y) : LGUI(KC_Z));
    // }
}

P.s. You know you can tweak the led? Turn it off/change color and brightness, all using the qmk rgb keys. (Just wondered if the thing on top is to dim the light:)

Haha...yeap thats exactly what it was for, #define RGBLIGHT_LIMIT_VAL 2 helped me solve it.

[–] [email protected] 2 points 1 year ago

Digging some more, I found out that this happens only on the side that has encoder. Holding the layer keys that are on the micro-controller side and rotation encoder yields expected results. So I'm guessing its something to do with the matrix fix. My C isn't that sharp so I'll try to dig through and see what I can find.