this post was submitted on 21 Oct 2023
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If 90% of gamers can't play a game, is it still worth releasing it like that?
I doubt 90%of players run the newest games at 4K/high
It’s not the resolution:
Dude if someone is spending 1.8k on just a fucking CPU and GPU together (this doesn't include the cost of the motherboard, ram, storage, case, monitor, or mouse) I would fucking hope I can run my new game release at fucking 60fps 4k (minimum) natively.
Game dev companies got lazy. Instead of DLSS and FSR being really great tools for older GPUs to run newer games, it became a crutch for brand new $900 GPUs to run newer games.
Don’t get me wrong, DLSS and FSR are awesome and I use them to get games to run well at 4K with my 3070 Ti, it’s just a shame so many devs are abusing it.
I think its a bit unfair to say they got lazy. They just shifted their development to lower the priority on optimization since even though corporate Game development sucks I don't think I've seen many "lazy" game devs. Many of them work pretty hard jobs for shit pay at least compared to other programming fields (Rough crunch periods, most of their audience hates them, etc)
Absoluteley, any lazy gamedev would just quit, get a boring SWE job and work fewer hours for twice the pay.
Oh shit, I actually missed that last part of the headline. Mea culpa.
I just built a 7800x3d RTX 4090 build so I'd expect to hit 4k 60fps but I'm more a 1440p 240hz guy. I guess I'll settle for whatever I can't get with this game lmao. At least it's on game pass.
Do you believe 90% of gamers will be playing at 4K/High settings?
I mean... At the current state of the game, 0% of gamers will be playing at 4K/High settings.
I don't know what "high" refers to in this instance, but in general I kinda wish every game had their very highest settings targeted to future hardware. Not by necessity of bad optimization, but simply because it feels stupid playing older games that cap render distances, LoDs, foliage amount crowd sizes, lights, shadow qualities etc to hardware limits that were set a decade or two ago.
Just make it obvious and don't call it "Very High" or "Ultra", but directly just "Next-Gen" or something in the settings and have it target like 720p 30fps on a 4090.
I think I'm pretty confident in saying most people aren't interested in sub 60 FPS, especially if it's at 1080p and looking the way it does (which is mostly flat and unimpressive)
That's the most shocking part, the high-end hardware needed to brute force a 1080p game at acceptable framerates
Eh, I'm fine with it in this style of game. A shooter I will not. BG3 I accepted running around 30 and didn't even feel it. It's not a twitchy game. It's a top down city builder. As long as it's responsive, it doesn't really need to run at 60. It's probably the ideal game to target 30.
BG3 runs at stable 1440p100fps+ for me on a 4070Ti without DLSS. I only enabled DLSS Quality and then capped framerate at 90fps because I didn't really feel like the power consumption was worth it.
I'm almost in Act 3, and so far it's been unproblematic... This game is on a totally different level.
Edit: every setting maxed out in BG3
Act 3 performs worse. Anyway, everyone has a different system. My point is different games have different acceptable framerates first person games need to be at least 60, most top down games can be lower and you won't even really notice.
Hate to say it but this is a city building sim. Above 60fps would be amazing, but Cities Skylines 1 was already known for being... not great for frame pacing or frame rates.
Obviously more is better, but you can look at any similar game and get fairly understanding "oh only 37 FPS in CS1/CIV6/Rise of Industry/Urbek City Builder/Satisfactory/Dyson Sphere Program, that's pretty solid." The only (similar-ish) game I can think of that actually has never had bad performance is "Per Aspera", but every single other one mentioned, I have had performance "desires/issues." I could also throw rimworld and dwarf fortress in there but those are different enough to be questionably relevant, but those too have performance problems at different points in time.
That being said, it does not sound like the Devs intentionally hid this info, the content creators did mention early on there were performance issues and that Paradox was aiming to have them resolved. If there was any intentional hiding, it would be probably from Paradox as the publisher, but they seem to be relatively open this time around in regards to information.
TLDR: Low fps in genre ain't that surprising, most are used to it. Obviously more is better, but they seem to be at least intent on addressing it, unlike some other devs.
That's basically what Crysis was when it released, so yeah why not?
Because Crysis for its time was breaking barriers in terms of graphics and physics. City skylines 2 doesn't even look that good (graphically). So it just comes down to poor optimization that will get fixed after half a year to a full year of patching. This isn't a great look even though they said "But we said it will perform poorly".
Crysis was the game that got me to stop being lazy and finally build my first PC.
I dont get why people are mad about this. I'm happy that games are coming out that destroy top setups today because that means they will be beautiful (hopefully that's what they are with max settings) with future hardware.
They're ugly looking now, that's the issue. skylines 2 definitely is an improvement over 1, but it's not an astronomical improvement (like the difference you'd notice with some franchises moving from unreal engine 4 to 5)
The amount of raw performance needed to power this game is what's shocking. It's just a lack of optimisation.
The issue is when the game is destroying top setups because its poorly optimized and full of bugs, and I dont think it was their idea to do a game for the future hardware because that would not be comercial viable.