this post was submitted on 18 Oct 2023
94 points (99.0% liked)

Games

16828 readers
1252 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] woelkchen -2 points 1 year ago

To me it reads like they’re not happy with where the game is right now, that they’d prefer to tweak it more.

But they made the choice to go with Unity early. I'm not a developer myself but I've seen many statements of people who are who say that there is a certain ceiling with Unity that's not there in AAA game engines like UE.

I work in software dev; if we don’t finish the software on time, we don’t go live with it. We might take a hit on our revenue, or we might need to ask our customer for more funding, but we don’t go live with broken software.

But then you should know that there is a difference between benchmark scores and general bugginess.

If the game is otherwise done and stable, why not just be open to the customer base and tell them about higher system requirements and ship the game? Cities Skylines 2 is no Kickstarter game. They can't ask their customers for more money beforehand. They get the money from selling a product.

If the game turns out that it's an unstable mess, I'll fully agree with you. But for now it's only about raised system requirements that are being openly communicated ahead of release.