this post was submitted on 12 Oct 2023
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Avelon App

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#EDITED TO ADD CONTEXT:

The developer has responded quite a bit in the comments here, and has made adjustments to the free tier feature set based on my and others' feedback. See more info in this update thread: https://lemm.ee/post/12353243

If you're reading this post after update 1.0.7 I suggest you skim these comments and that update thread before forming an opinion.

#ORIGINAL POST:

I like this app a lot, I can tell there's been a ton of love and hard work put into it.

The strategy for monetization leaves a bit of a sour taste though.

For one, nobody wants another subscription - and $30 lifetime for a brand new app is a huge asking price compared to, say, Apollo, which was $5 or so (with a subscription tier for things that actually made sense to buy due to recurring cost).

But this app is paywalling basic stuff like a comment jump button (everyone else has this for free), content filtering, video scrubbing, and various other things that have no recurring cost to the developer.

My recommendation, take it or leave it, if you want my money make it a reasonable one time purchase for things that don't cost you money (under $10 imo, $5 would've been an easy sell).

If you want to justify a subscription model you are gonna need to build features that justify it - push notifications, stuff like that.

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[–] v3rgl 9 points 1 year ago (1 children)

Attempt at neutral thoughts on pricing models aside, my suggestion for a different approach would be to offer most things for free in simple forms, and paywall advanced customization.

Using the smart comment button as an example, you could include it for free with only the core expected functionality (jump between parent comments). But if I want to change the interaction, or access advanced actions like collapsing threads or something, that's locked behind a purchase.

This way people can get a taste for everything you have to offer, and the decision to spend money is shifted from "pay you to get something that feels arbitrarily disabled" to "I like this and want more" or even just "I want to support a good developer".

As far as actual cost, I don't think I'd pay more than $10 one-time for any Lemmy app right now. If you're getting what you hoped for out of this model then don't change it on account of one angsty thread - but if any of this rings true, you could consider pricing for early adopters at a cheaper "early bird" price as one option, to build goodwill (making us more likely to want to support you down the road).

Or the other option is to follow Apollo's (RIP) model, with a one-time mid tier for upgrades of basic stuff, and a subscription/larger cost for more unique features/things we all know cost money on an ongoing basis/the subset of people who just want to support you.

[–] Prking 5 points 1 year ago (1 children)

Please can I just add to this.

At the moment pricing doesn’t account for different values of money as it’s not been localised.

Two examples, at the moment lifetime is £29.99 in the UK which is $37.80.

Also, the average Indian worker earns the equivalent of $3 per day.

So localised pricing is essential for any app.

[–] [email protected] 4 points 1 year ago

Most devs (me included) use the standard Apple localization since we don't have the knowledge/capacity to manually manage the 175+ regions available. Not sure about this particular case, but it could have to do with taxes in the UK or something like that