Virtual Reality
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I'm pretty sure that was the idea for the quest pro, too.
My guess is that Meta thought they could deliver high quality passthrough with just the tracking cameras, if not at launch, then later via an update.
They pulled off similar tricks with the Quest one and two, which added link and hand tracking via software updates. Also, Meta knows a lot about computer vision.
Maybe they still will, but the fact that the Q3 has a depth sensor makes me think it turned out to be harder than they thought. They might have been able to pull it off if they had waited for the XR2 gen 2 to be ready, but then Apple would have launched first, and they didn't want that.