this post was submitted on 06 Oct 2023
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[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

enemies scale? to whag degree?

Damage, hp, and drop rarity. It means you can go anywhere in the city at any level (after act 1) and both the challenge and rewards will feel good. It's also nice because you can grab the iconics you want for your build right away instead of playing half of the game without them.

You still gradually get more powerful as you get more perks. It's just not as simple as out levelling the enemies anymore.

also heres what one mjnute of modded rebalanced combat looks like

TTK is still pretty high compared to that video, unless you invest heavily in the Cool tree and focus on headshots.

[–] tdawg 5 points 1 year ago (2 children)

Personally I hate scaling in games. It makes leveling up feel pointless or even punishing. Nothing feels better than returning to the intro area as a god and nuking the npcs from orbit

[–] [email protected] 1 points 1 year ago

Doing that in Starfield right now lol Hey you level 1 syndicate, ffffffuck off! Bam

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

You know, normally I would agree with you, but this one feels different to me. I think it's because there's no endgame, so if I out-level all the enemies then there's nothing left to play for.