this post was submitted on 21 Jun 2023
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You bring up a good point. The typical cost/benefit analysis. I agree with your assessment of Arena shooters. There’s a LOT of VERY nuanced stuff to have to learn. I think that’s why on one side you’ll see people doing simpler FPS and on the other side you’ll see full investment into tactical warfare simulation. I think the space in between doesn’t provide enough return (as compared to tactical warfare sim) and it has too high of a cost (as opposed to retroFPS). Again this is just the ramblings of an old know-nothing. I’m nobody special when it comes to this subject, so I may be completely wrong.