this post was submitted on 21 Jun 2023
106 points (99.1% liked)
Games
16849 readers
1270 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Here's what I've tried so far:
Botany Manor – low poly indie game where the puzzles are figuring out how to grow plants. the low poly is done well and feels very painterly and cozy! the puzzles feel very short and easy to solve, and I suspect that won't really change in the full game. I'm hoping it'll be a $10 to $15 dollar game that I can pick up and complete in a weekend.
Jusant – a slightly janky but enjoyable rock climbing game. I'd be very curious to know if actual rock climbers feel it was represented well here? I think rock climbing in general isn't usually the focus of an entire game so it's neat to see it become the main game mechanic here. the physics can be a bit janky if you do things that you're probably not supposed to do (eg. I almost got stuck with the rope under a metal support beam once) but as long as you don't try to break it, things go well. If this releases around the $20 to $30 price point it'll be a definite buy from me.
Sticky Business – create your own stickers and sell them! the final game needs a much broader range of options for your sticker creation, and needs a better UI view of all your stickers once you start packing them for orders. the writing feels a little clunky and generic, but it helps provide a little motivation for why you're selling the stickers. also has a slider for music in the options but was dead silent in the demo?? honestly got my fill of it during the demo so I can't see myself picking up the full release.
Haven't played it yet, but I'm looking forward to trying the demo of Stray Gods – it's got the Greek Gods vibe of Hades, and I'm a Dragon Age fan so have to give it a shot for David Gaider's writing.
Oh and I also have to plug the demo for Horticular! It's a relaxing, gorgeous, and satisfying garden design sim. I'm super excited for the full release of the game whenever it comes out; I played ~10 hours straight last year when the demo first launched, and it looks like it's been well polished for this year's Next Fest.