this post was submitted on 19 Jun 2023
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Warframe

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Hello everyone,

I don't think it's surprising to anyone that some of the older warframes have lost some of their luster compared to newer releases and I've seen some of us already thearycrafting revamps of a few of the older 'frames so I figured I'd join in on the fun with an old favorite of mine, Frost.

Passive: Enemies who have Cold Status applied to them have a 1.25% chance to additionally Freeze increasing with the stack to 10% chance at 8 (max) stack for five seconds.

1, Freeze: Throw a burst of extreme cold, freezing weakened enemies in place.

Strength: 200 / 275 / 325 /4 50 Cold Damage + 75 / 125 / 175 / 250 AoE Cold Damage

Duration: 3/5/7/10 Seconds (Freeze)

Misc: 400% Cold Status Chance, 50% Freeze Threshold, 5m radius

Alt: Hold 1 to impart +100% Cold Status chance to the weapons of yourself and all allies in a radius centered on self

Synergy: Directly hitting a Snow Globe with Freeze will make it burst dealing 35% of it's remaining health as Cold Damage with 400% Status Chance to all enemies within and to a range of 7m from the edge of the globe

2, Cold Snap: Unleash subzero winds to flash-freeze the ground and any enemies in the affected area.

Strength: 300 / 445 / 565 / 700 Cold Damage, 25 / 30 / 35 / 50% Cold Status Chance per second in AoE.

Duration: 6 / 8 / 10 / 12 Seconds

Range: 20 / 25 / 30 / 35° Initial Angle, 10 / 12/ 17 / 20m Length

Misc: 200% Cold Status Chance, 60° (angle cap)

Synergy: Enemies affected by Absolute Zero take 50 additional Cold Damage whenever Cold Snap's frozen terrain adds a Cold Proc and Cold Snap terrain activates twice as often for them

Augment: Holding 2 to increase angle at expense of range, capping out at 90 / 180 / 270 / 360° & -50 / 40 / 30 / 20% Range

3, Snow Globe: Sap moisture from the air and freeze it into a protective and briefly invulnerable sphere, enemies within are slowed and have a chance to be frozen.

Strength: 1500 / 2500 / 3500 / 4000 Base Health, 1 / 3 / 5 / 7x Armor Multiplier, 30 / 35 / 40 / 45% Freeze Chance

Duration: 4 / 5 / 6 / 8 Second Freeze Duration

Range: 5m Radius

Misc: 1 / 2 / 3 / 4 Second Invulnerability, 40 / 50 / 60 / 70% Slow

Synergy: Directly hitting a Snow Globe with Freeze will make it burst dealing 35% of it's remaining health as Cold Damage with 400% Status Chance to all enemies within and to a range of 7m from the edge of the globe

Augment: Hold 3 to create Snow Globe of -75 / 65 / 55 / 45% size that will move with you similarly to an Ice Eximus. If Freeze is cast within the mobile Globe the reduced size isn't factored into the burst radius and the globe inherits Freeze's 50% threshold.

4, Absolute Zero: Reduce the area to absolute zero debilitating enemies as their defenses freeze and solidify ice around yourself and allies as buffer health.

Strength: 1000 / 1250 / 1500 / 1750 Cold Damage, 15 / 30 / 45 / 60% Shield and Armor strip, & 20 / 25 / 30 / 40 damage absorption per enemy hit to allies within range

Duration: 5 / 6 / 7 / 8 Seconds

Range: 8 / 10 / 12 / 15m Damage, 3 / 3.5 / 4 / 4.5m damage absorption

Misc: 800% Cold Status Chance

Synergy: Enemies affected by Absolute Zero take 50 additional Cold Damage whenever Cold Snap's frozen terrain adds a Cold Proc and Cold Snap terrain activates twice as often for them

Augment: Cold Snap terrain is generated surrounding the Warframe out to 10 / 15 / 20 / 25% of Absolute Zero's range

This is my first time doing anything like this and I haven't mained Frost in years so this'll be interesting... what do you think?

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[–] The_Vampire 1 points 2 years ago (1 children)

I'll be completely honest and state that this seems like an awful build and my points stand.

Like, there is nothing in this build that makes sense or makes use of anything unique to Frost. Icy Avalanche is a joke in Steel Path, and any frame with an armor strip would work for this build. You could easily run Gauss and subsume Terrify on him, or if you don't want to bother with the battery you could use anyone with an armor strip from Nekros to even Caliban. You have many better choices for what your build is accomplishing.

All your caster frame damage is coming from the subsumed ability, not Frost. Again, you've discovered that Thermal Sunder is great. Frost isn't keeping you alive if you're running around, his globes are stationary blockers and Icy Avalanche is, once again, just not useful in Steel Path and will get eaten before you blink.

Out-damaging the average player in Steel Path Circuit is as easy as having one thing that works. That thing in this build is Thermal Sunder. It's not an impressive feat, especially when Circuit isn't balanced (as stated by the devs) and you can easily get very good decrees while others don't.

If you want Frost to function well, there's a couple builds you could use. Some go the Parasitic Armor route to boost his armor to keep him alive in Steel Path and turn his Snow Globe into something that will survive for a very long time with or without being shot. You could also maximize efficiency and allow him to spam both Snow Globe and his 4, which is very useful. There is also, of course, Biting Frost. However, even these kinds of builds are still lacking, because Frost himself is lacking. If you run frames like Nezha, Revenant, Mesa, Saryn, Zephyr, or any other of the dozens of frames that are leagues ahead of Frost with any sort of competency, it should become very clear that Frost is just not that great of an option.

[–] Syl 1 points 2 years ago (1 children)

Ho I know that Saryn, Revenant or Mesa are much more powerful, but Frost isn't the garbage that people seems to call him, like Hydroid or Inaros. I only use snow globe for defense or excavation, freezing everything and killing them is good enough to survive. Icy Avalanche is mostly for knockdown res, even though I have PSF (I'm LR3 so I have it). It's a decent build that does its job.

[–] The_Vampire 1 points 2 years ago

Just because there are worse options does not mean Frost is in a good spot.