this post was submitted on 30 Sep 2023
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[–] [email protected] 29 points 1 year ago* (last edited 1 year ago) (3 children)

It's definitely not starting from scratch, it's just throwing away what they built so far.

To be honest though although I'm not a game dev it does seem like a pretty reasonable decision given presumably the difficulties of maintaining your own engine. This will hopefully allow them to invest more time into different parts of the game and avoid a repeat of the Cyberpunk launch. I wonder if that launch and issues that lead to it was a big part of the drive behind the decision.

That said, I am a bit worried about what seems to be a bit of a consolidation happening with game engines after Unity burning a lot of bridges and now CDPR not moving forward with their in house engine. It'd be nice to see some more competition in this space I think. That's my layman's take at least, maybe there are already plenty of options that I'm just not aware of.

[–] ashtefere 14 points 1 year ago (1 children)

The stuff you can do in UE5 just makes it a no brainer for everyone. Especially if you want an object and detail dense environment where lighting is super important. UE5 and cyberpunk is a match made in heaven.

I do home Godot can get similar features to UE5 one date. I'm rooting for those guys.

[–] [email protected] 8 points 1 year ago

Yeah Godot is super promising! Hopefully it can pick up enough steam for game studios to invest some money or even dev time in it.

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