this post was submitted on 24 Sep 2023
979 points (97.7% liked)

Dank Memes

6195 readers
139 users here now

This is the place to be on the interweb when Reddit irreversibly becomes a meme itself and implodes

If you are existing mods from r/dankmemes, you should be mod here too, kindly DM me on either platform

The many rules inherited from

  1. Be nice, don't be not nice
  2. No Bigotry or Bullying
  3. Don't be a dick!
  4. Censor any and all personal information from posts and comments
  5. No spam, outside links, or videos.
  6. No Metabaiting
  7. No brigading
  8. Keep it dank!
  9. Mark NSFW and spoilers appropriately
  10. NO REEEEEEE-POSTS!
  11. No shitposting
  12. Format your meme correctly. No posts where the title is the meme caption!
  13. No agenda posting!
  14. Don't be a critic
  15. Karma threshold? What's that?

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

It is loading them dynamically in the background constantly. If those textures are compressed, it’s doing work to load the compressed version into memory, CPU is reading it out of memory, decompressing it and putting it back in memory, then moving it to the GPU.

It will take 1.5x (assuming 50% reduction in the compressed copy, probably would be worse) the RAM plus the CPU overhead depending on compression algorithm.

That is happening while you’re playing.

Unless at load it is decompressing and storing the decompressed textures on your disk, in which case you need 1.5x (or more) of the original storage to play the game and compressing them in the first place is worse if the thing you’re optimizing for is game size on disk (which is what this thread is complaining about).