this post was submitted on 26 Sep 2023
200 points (94.2% liked)

Games

32387 readers
1301 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Why virtual reality makes a lot of us sick, and what we can do about it.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 25 points 1 year ago (18 children)

It's very simple. The device needs to maintain 90fps at 90hz minimum. Anything below that can cause nausea. We've known this since at least 2017.

[–] [email protected] 6 points 1 year ago* (last edited 1 year ago) (1 children)

It's not that simple though. At any frame rate or frame time, you can still experience the movement disconnect. Simulating a roller coaster while sitting still will make the brain think you are moving while all other sensory perception says no, and you get nauseous.

Same as sea, air and car sickness, and those all have pretty great FPS.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

That's true, but when it drops below 90/90 you're a lot more likely to experience motion sickness from something as simple as looking around. With the higher frame rates, the motion is perceived more naturally by the brain, and you're a lot less likely to become nauseous. For the games more intense movement, where your perceived movement is disconnected from your actual movement, you can get used to it eventually, as long as your system is pushing enough information to your eyes. I have a top of the line gaming computer and I could only play very short sessions of Elite Dangerous when I started, since the perception is that you're in a spaceship that's flipping and spinning all around. After several short sessions, my brain started adapting until I could play for hours on end.

load more comments (16 replies)