this post was submitted on 25 Sep 2023
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Gaming

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[–] [email protected] 84 points 1 year ago (12 children)

Spencer's analysis is just an overview of the current symptom.

This is the real disease:

because it sees a new platform it can scale to feed the financial growth demanded by investors.

Investors/shareholders demand infinite growth, but there's finite space to grow (millions of games, few customers). This is why, in the past 2 decades we've been seeing the scummiest of practices being employed again and again, as well as a 300% hike in base prices. Capitalism has eaten gaming.

But we've been observing this trend in AAA and AA publishers/developers mostly. Indie gaming is alive and well and evolving towards being better and better. Why? Because indie developers are not usually beholden to investors.

Once you hear a gaming company you used to like has gone public, say your condolences and then run away.

[–] MajesticSloth 9 points 1 year ago (1 children)

That last sentence is so spot on. After reading a topic yesterday, I was trying to think of one time a game company went public, and it ending up a good thing for the gamers in the long run. If anyone knows of one, I'd love to hear it.

[–] [email protected] 1 points 1 year ago

Check back in on Devolver, Paradox, and TinyBuild in 10 years. They're scaling up to cover the market that Ubisoft, Activision, EA, and Take Two abandoned.

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