this post was submitted on 16 Jun 2023
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Share your 3D modeling thoughts and renders
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Share your created 3D models here! Blender, Maya, ZBrush, Rhino - Which ever software floats your Boaty. Articles and videos related to 3D modeling are welcome too, of course. If you have questions regarding 3D modeling, software, and techniques, we're here to help each other out.
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For me it was sheer stubbornness that got me through. Realistically, it's important to know that a model is made up of a series of very different kinds of tasks. When I was learning, I focused on only one of those tasks at a time. For instance, I would just sculpt for a while and became familiar with those tools. Then, when I felt I had a good handle on that, I asked "What's next?"
Sculpting, Hard surface modeling, retopology, UV unwrapping, texturing, shaders, rigging, renders... Pick one thing and forget the rest for the time being. It becomes a lot easier to handle and learn when you're looking at Blender with blinders on. You can't really get around using tutorials because learning this software is like climbing a vertical wall for someone that hasn't used modeling software before. But it can be a lot easier finding tutorials and answers you need when your scope is narrowed down to doing one specific thing at a time.
So, figure out the steps for whatever pipeline you're interested in. Then break those steps down and work to understand them one at a time.