this post was submitted on 16 Jun 2023
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Share your 3D modeling thoughts and renders

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Share your created 3D models here! Blender, Maya, ZBrush, Rhino - Which ever software floats your Boaty. Articles and videos related to 3D modeling are welcome too, of course. If you have questions regarding 3D modeling, software, and techniques, we're here to help each other out.

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I've been trying out blender, following along with the donut tutorial, but it feels like I am just copying and not learning much. I often get sidetracked and try to make something a bit different to the tutorial but its just so difficult and never works..

For example, I wanted to create a donut, but with no middle (like the donuts with filling inside). I spent so long trying to make the initial mesh and when I got something that looked correct, viewing it with textures showed a completely broken, and stretched out in places image.

Any ideas for getting over this learning curve? Is it just watching YouTube tutorials and following along until I randomly discover new info to use in other projects?

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[โ€“] [email protected] 2 points 1 year ago (1 children)

For me it was sheer stubbornness that got me through. Realistically, it's important to know that a model is made up of a series of very different kinds of tasks. When I was learning, I focused on only one of those tasks at a time. For instance, I would just sculpt for a while and became familiar with those tools. Then, when I felt I had a good handle on that, I asked "What's next?"

Sculpting, Hard surface modeling, retopology, UV unwrapping, texturing, shaders, rigging, renders... Pick one thing and forget the rest for the time being. It becomes a lot easier to handle and learn when you're looking at Blender with blinders on. You can't really get around using tutorials because learning this software is like climbing a vertical wall for someone that hasn't used modeling software before. But it can be a lot easier finding tutorials and answers you need when your scope is narrowed down to doing one specific thing at a time.

So, figure out the steps for whatever pipeline you're interested in. Then break those steps down and work to understand them one at a time.

[โ€“] [email protected] 1 points 1 year ago

Pick one thing and forget the rest for the time being
This helped me out a lot. As I wrote before: I wanted to create low poly models. Not having much success with that, I ended up trying sculpting and loving it. Now I have my own MyMiniFactory store and patreon.