this post was submitted on 19 Jun 2023
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For the sake of starting some discussion around here, I'm a week 1 kickstarter backer who is still in love with this project AMA.
I'll bite. I played through and was very impressed with the ship interiors and how it all worked. That said, I felt that it suffered a similar issue to Elite Dangerous by the way of being "a mile wide but an inch deep". I loved the vast amount of systems you can go to in Elite but the lack of ship interiors seriously sucks. In SC we have seemingly the opposite, a few small brilliantly fleshed out locations and wonderful ships.....and not many places to go.
Seriously, how do you rationalize that the amount of money raised produced worthwhile content?
I think people are so hungry or desperate for what Star Citizen is promising they are literally willing it into existence via crowd funding. It's the type of game I've dreamt about since I was very young. I remember playing space games back in the 90s and asking myself "wouldn't it be cool if you could fly your ship to a space station and get out and walk around?". Well here is my chance to help make that dream a reality. There's just no way something like this gets made going through the traditional game development process, where publishers would rather ship a sequel every year instead of taking risks.