this post was submitted on 19 Jun 2023
38 points (95.2% liked)
Gaming
20257 readers
1 users here now
Sub for any gaming related content!
Rules:
- 1: No spam or advertising. This basically means no linking to your own content on blogs, YouTube, Twitch, etc.
- 2: No bigotry or gatekeeping. This should be obvious, but neither of those things will be tolerated. This goes for linked content too; if the site has some heavy "anti-woke" energy, you probably shouldn't be posting it here.
- 3: No untagged game spoilers. If the game was recently released or not released at all yet, use the Spoiler tag (the little ⚠️ button) in the body text, and avoid typing spoilers in the title. It should also be avoided to openly talk about major story spoilers, even in old games.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Eh. I don't really agree. I agree that they're both excellent games and that they differ in the ways you've listed, but I just replayed both and I have to say, hl1 drags. There are long chunks that consist of seemingly endless corridor crouching jumping puzzles with headcrabs lurking predictably for jumpscares.
The things you call "gimmicks" in hl2 to me broke up that loop. They are still parts of the game and use the same mechanics, but they shake the loop up just enough that you don't get sick of doing the same jumping puzzle-->crouch through narrow tunnel and hit headcrab with crowbars-->fight pattern, and it still includes enough of those to feel like an extension of the same game.
I do think it was a mistake to keep Gordon mute for hl2. He had a reason to not talk in hl1, there wasn't really anyone to talk to. It makes way less sense in 2, and hamstrings them on further story aspects as they try to get serious with the plot.
It's another thing that's also become widely adopted by the industry as well: games that give the player different types of gameplay loops and don't get stuck in an endless-enemies-all-the-time Serious Sam scenario. There's a lot of reasons to hold Half-Life 2 up as a great game, especially with how widely influential literally every aspect of it became. It was doing a lot of things that were firsts at the time, and just because they don't hold up well against a modern standard is an imperfect argument. It laid influential groundwork that other games these days follow because they were shown to be effective in Half-Life 2, especially in respect to less-repetitive gameplay loops.