this post was submitted on 19 Jun 2023
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I absolutely swear by Rider, but reading your comments perhaps there's a lot to Visual Studio's debugger that I've never taken advantage of.
I find Visual Studio to be terribly slow and bloated. I was also an avid Resharper user, so rider was a much better fit for me. I'm fortunate that I don't work with WPF anymore and I've never touched WinForms so those missing features don't bother me.
Using Rider has also meant I can fully move over to Linux which has vastly simplified things for me. No longer am I having to fight to get bash, docker etc to work on Windows. So my development environment now much more closely resembles the server environment.
I think the latest versions of Visual Studio have gotten a bit better regarding performance. I initially switched because of performance issues with a particular solution (which is now fixed). I still find it slower than Rider though.
Regarding the debugger, I do wonder if I'm misusing the Rider debugger, because I've seen lots of comments saying that it's way better than the VS one.
Which latest version of VS are you referring to? I only switched to Rider a year ago so I was already accustomed to VS 2022 which introduced 64bit extensions and I was still having issue with poor performance.
I will say that VS has a much more versatile UI. Rider sucks at multi-monitor support. VS has always supported docking tool windows together on another screen but Rider just can't do that. The devs recently introduced being able to have a second editor window on a separate screen with docked tool windows so closed the issue on their tracker but it's such a clumsy implementation compared to VS.
I'm on the latest version of the preview (17.7). I think most of the performance enhancements were in the past 6 months, or even less. If you do a search for "visual studio 17.x performance" for x =4 to 6, you should get some devblogs posts about various performance improvements (some drastic).
My guess is that the VS team is prioritizing performance where they were previously putting out fires due to the switch to 64 bit.
I'm on triple monitors and I agree with the lacking multi monitor support.