this post was submitted on 18 Jun 2023
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Rimworld

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Hello,
I started playing the game and it's awesome! However I don't really understand how moving with the colony works. I found out that you can indeed move to other tiles, but it seems like it's impossible to have 2 colonies then that trade with each other, after for e.g. telling half of the population to go and settle somewhere else. It seems like you can always only have one.

In this case what's the point of progressing on one part of the map? In the end resources on that tile of the map are finite. What happens when I for e.g. harvest all stone that exists on my part of the map? How do I continue building? Or if I run out of building space, etc.?

If moving is the goal what's the point here, because as far as I understood it's not really possible to move all stored items etc. to another place, so at the end you always loose what you have build or farmed?

Probably the answer is simple but that's the main point I didn't have figured out about the game yet.

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[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

I'm pretty sure caravans (i.e. The ability to walk to other tiles) is vanilla. You can take colonists and animals and the more colonists and/or pack animals you have the more stuff you can bring along. It is definitely possible to have more than 1 base at a time. Usually having 2 bases means 2x the income. The ability to have more than 1 base can be disabled in settings so make sure that isn't disabled. You definitely can exchange resources between bases using caravans or drop pods.

Running out of resources is just a thing that happens. You can steal resources by stealing them from other tiles but if you're doing some serious resource intensive stuff in your playthrough vanilla is balanced to generally make that kind of thing be really slow and take forever. Human leather dusters, drugs and organ harvesting are all things you can do to sell for profit.

Things you can do to increase your maximum achievable rate of income include downloading a trade ship frequency mod and downloading (if using royalty dlc) a death acidifier removal mod so when the empire inevitably declares war on you after some important guy stubs his toe on your map tile and blames you for it, you can at least profit a little from it. There's also a mod called phinix which allows you to trade resources with other rimworld players.

If late game grind is still running slower than molasses and you don't like it that way, consider rimfactory. I don't recommend this for new players since it changes the game a lot but for people that want that, it's an option. It's also complicated to learn.