this post was submitted on 14 Sep 2023
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Starfield

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

True first person, not a floating head but legs arms.

Also respecting first person, so no cinematic cameras for docking and take off landings, ladders, chairs.

Helmets visible like the metro games.

Weapon sights, me choosing between red dot, iron or scope should not effect accuracy.

No weapon sounds in space, also there should be different sound profiles on different planets.

Manuel docking, take off and landing.

Ship building should be less tied down by level and skills, and more focused on budget, make bigger reactors general better parts more expensive rather than adding arbitrary milestones to meet, just confuses the process

Gravity on a space ship should be optional maybe with a module thats distinct purpose is for gravity.

Space walk, I'd love to exit my ship.

Less loading screens. Love starfield but honestly the one nagging issue is that everything takes so long with 6 or so loading screens an hour..

The sqeeky elevator door in neon. Just no

The awful night club music in neon. Sound design department were obviously having a bad day in neon. Not to say the ambiant music is bad as I really like the ambiant sound track in neon.

Anyway I'm about 100hs in and would like to see other thoughts for improvement and maybe see them one day through mods, updates, dlc..

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[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

They've definitely had it work that way at least once. If they want to stop you from just "grabbing" an item and walking out the door with it, make a trigger area where if the item leaves a specific area, then it triggers a theft. They can even allow you to just take items from a store into your inventory, and then talk to the shop keeper to pay for it, and only count it as theft if you try to exit the store with the items.