this post was submitted on 14 Sep 2023
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Don’t try to find a meaning in this, just switch to something FOSS. Look at how the 3D modeling world is since Blender became a real competitor.
Do the different ones have separate use cases? Or are they all pretty similar in terms of intended functionality and user knowledge requirements?
Haven't tried any of those other ones you mentioned, but i can vouch for Godot, it's pretty amazing (granted, i'm not a professional developer, but Godot has worked great for my hobby projects)
As an outsider: How is it?