this post was submitted on 12 Jun 2023
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Dreamlight Valley
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This doesn't come off unhinged to me. Microtransactions represent a legitimately toxic shift in the way games approach earning profit. I don't think having a strong opinion on it is unreasonable, and it's probably worth admitting that there's a significant chunk of my "eh, whatever" viewpoint that's informed by the practice just being so common today, which is honestly a whole 'nother can of worms that I might benefit from prying open at some point.
I think our (I'm making some assumptions about age bracket!) generation tends to be the most unhappy about microtransactions because we grew up in gaming during a time when it was an expectation that when you bought a game it was complete, had been bug tested, and having paid for it meant that it belonged to you. The company couldn't come into your house and take away what you bought at some later date; the idea of that would have been preposterous. We've gone from buying games to renting access. It haasn't been a healthy shift for the consumer.
What's history with Gameloft, curiously? I'm gathering it's been especially egregious with this sort of thing? Googling it netted me this on the topic, which was a decent read.