this post was submitted on 18 Jun 2023
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Megami Tensei
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This is a community for Megami Tensei, a series of JRPGs developed by Atlus. Games included under the MegaTen umbrella are the mainline Shin Megami Tensei games and its sub-series of Persona, Devil Summoner, Devil Survivor, Digital Devil Saga, and Raidou Kuzunoha (among others).
Feel free to not only discuss the games, but their manga, anime, and movies, too! Contribute to /c/MegaTen by sharing news, game tips, asking a question, posting an image or video, or just by being an active commenter.
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SH2 was slow in both dungeons and combat at launch, which was my main gripe, but the first and especially the second were sped up in a patch, so it should be great now.
I really liked the combat, it's one of the best ones in the series. The main thing that makes Persona a bit less appealing for me its that the preset party members feel like they drag down this series' potential, and SH2 making everyone a "wild card" makes it more like the main series. Maybe even more so, since you have not 3, but at least 4 demons to keep up-to-speed. And you can actually switch out without losing buffs, which I used a lot.
That, and the bosses are generally designed to be dps races, which I thought was actually good and challenging since you couldn't stack buffs or abuse Press Turns. Even if lazily implemented in the optional bosses (it's just a party wipe after X turns the game doesn't tell you about)
The main problem of speed though means I didn't feel like doing random battles, which means I didn't have resources for cool upgrades, and also meant spending relatively more time in the boring dungeons. I hope the patch brought it at least to Nocturne-like standards.
This's a really interesting take on the battle system, that I like on paper! Thank you!