this post was submitted on 13 Sep 2023
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Game collectibles as NFTs. I thought being able to trade/buy/sell a game skin for example sounded like a cool idea since it would allow users to trade freely without the game company having full control of the collectibles. The idea was massively hated and I’m not sure how something like Overwatch 2 is preferable when people that want to get skins need to buy a battle pass to grind or pay for an overpriced skin where 100% of the profits end up with the game company.
I'm kind of surprised that you feel like NFTs are a better option, but at the risk of giving you the benefit of the doubt, I'll explain my opinion. I hate the thing you're describing, a marketplace of tradeable whatever, because it's completely the opposite reason I play games. I play games to experience mastery and get rewards for skilled achievements. If I can just buy them, they mean nothing. So, at best, NFTs have zero value to me. Secondly, another reason I play games is to get away from the nickel and dime-ing of real life. Games start everyone at the same point and give you challenges. Marketplaces like NFT auctions or whatever just reinstate the real-life scenario where rich people, who usually don't deserve their wealth, get disproportionate power over everyone else.
I agree with you if a game has 0 micro transactions then that’s the one that I want to play but sadly some of the most popular multiplayer games are riddled with them already.
On these games you’re already able to buy a shiny gun or a skin for ~$25 and if that’s not going away I would at least prefer to be able to trade or sell the items.