this post was submitted on 12 Sep 2023
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Game Development
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You have no idea what you're talking about my guy. First off, Godot has been in development since 2007. That's 16 years ago. Secondly, Godot started in Codenix, a consulting company that made money by licensing then-closed-source Godot. They only made it open source in 2014 - 7 years into development. This is a company that made its money through selling a game engine, not through making games. Thirdly, Godot receives funding from massive companies (e.g. they received $250k in funding from Epic Games in 2020). Fourthly, Godot is not up to par with Unreal Engine or Unity. It's NOT a viable game engine for many games being developed.
Edit: also, I'm not a milennial. I'm a zoomer. No, I'm not too young to have an opinion on this, I've been making games for 15 years.
You're not wrong that creating FOSS technologies is a worthwhile pursuit. I think what you're missing is how massive a game engine is. The average game development company simply cannot be creating its own engine or forking Godot to create a game in.
It requires a large company dedicated to engine development and tooling, and at least a decade of development, to create a worthwhile engine. If you want to make a game, fronting that development with a decade of engine development is not financially sensible. This issue is not one that game development companies can fix.
That said, if Godot meets your game and team's needs (or reasonably close to where you can reasonably develop the engine further to meet them), go for it. But it's not realistic for most developers.
Show us yours.
You're one of the developers of the godot engine?
Can you link your commits please?
I'll take that as a no.
So, how much time have you spent in game engine development?
What I'm hearing is that you actually have zero experience in or knowledge of game engine development, despite telling people to make their own.
Is that correct?
To quote somebody in this thread:
"So get cracking or don't complain."
You're complaining endlessly, so show us what you made.