this post was submitted on 12 Sep 2023
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Last time I checked out Godot it wasn't exactly what you called fully featured. So really it isn't an unequivalent replacement.
Unity was a massive pile of crap when it was first released as well. Hopefully Godot will improve over time like unity did.
Problem is back then no better alternative existed. Now it does
Another problem is that Unity has a team of paid engineers and Godot doesn't. Or does it?
Godot is also open source.
Sure but then we just get back around to the whole "why don't people just build their own engine" arguement.
If I am making a game then I don't want to spend time building out an engine first. I am very grateful to the people who do spend their time updating the engine but I don't actually have the time.
You seem to underestimate the immense amount of work a good quality engine requires. It's not about being lazy or having some neglectable inconveniences. For a lot of, especially smaller, developers this is a matter of financial survival.
Open source is cool, but requires dedicated regular contributors. The more work there is to do, the more important this and the number of contributors is. And there are not enough good engineers who like to dedicate their free time for such unpaid work. This just doesn't work very well with such a capitalistic economy system that we have now.
When was the last time you checked?
I don't know like 18 months ago and have just checked again and it still isn't