this post was submitted on 11 Sep 2023
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Starfield

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[–] Bye 2 points 1 year ago (1 children)

Because the issue is proton dx12 implementation which steam deck obviously has some workaround for.

[–] [email protected] 1 points 1 year ago (1 children)
[–] Bye 1 points 1 year ago (1 children)
[–] [email protected] 1 points 1 year ago (1 children)

Why not lead with that in your original comment lmfao

[–] Bye 2 points 1 year ago (1 children)

My original comment said I’m not using windows, what the hell else could I be trying to play it on? Sega Dreamcast?

[–] [email protected] 1 points 1 year ago (1 children)

A mac but yeah the GPU wouldn't make sense

[–] [email protected] 1 points 1 year ago (1 children)

Not to mention the game doesn't have an ARM release. If the CPU doesn't rule out Intel Macs, the GPU certainly does.

[–] [email protected] 1 points 1 year ago (1 children)

When was their CPU specified?

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

It would be a factor when trying to use a recent Mac, they don't have x86 processors.

x86 processors are the default architecture for literally every other PC manufacturer, as well as PC games, which is why you wouldn't normally pull it into question.

[–] [email protected] 1 points 1 year ago (1 children)

I'm well aware :p been dealing with the whole Rosetta thing for a while at the company I work for.

[–] [email protected] 1 points 1 year ago

Oof. Hope it doesn't impact you too bad