this post was submitted on 16 Jun 2023
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4X game Shadow Empire has interesting proc-gen for its planets — they start out as randomised astronomical specs, including star type, orbital distance and inclination, mass, composition, those feed into how the landscape is generated, what life develops (if any), and from there it runs through a simulated history of colonization and collapse.
Detective ImSim Shadows of Doubt generates small cities filled with hundreds of citizens with relationships, histories, jobs, and routines.
Space life sim Sol Trader starts with a proc-gen history phase to set up the people and organisations in the world.
Space sim Elite: Dangerous, and its prequels, make extensive use of proc-gen to create their galaxy-size galaxies. It was quite something to see Elite II fit so much in an executable that's less than half the size of the front page of this website.
Pioneer is an open-source space sim deeply inspired by Elite 2/3. Its system generator looks very similar to what I remember of that article.
Space Engine isn't really a game, but deserves honourable mention for not just generating a galaxy-size galaxy, but a (nearly) universe-size universe.