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Starfield players pirate the DLSS mod after the developer locks it behind paywall
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The author wasn't selling DLSS, they were selling a shim to make it work with Starfield. That does require original work.
So NVidia's DLLs for DLSS are not included? (Honest question, I don't even own the game.)
No, they are not included. The mod I use to enable it linked to a site that archives all the different DLSS DLL file versions. Honestly though, I couldn't tell a difference between FSR2 and DLSS 3.5 in graphical fidelity nor performance (I have a 5950x and RX 3090).
In case anyone's curious about the performance with those specs: I average around 60fps at 1440p with everything maxed out when I'm in the major city, New Atlantis (haven't gotten to another huge hub yet). In smaller areas/indoors/in space, I get around 100fps.
Are you sure the mod you're using is injecting DLSS3? Using the DLSS 3.5 DLL is not related to that. If it's only injecting DLSS2, it would be entirely expected to see negligible performance difference vs. FSR2.
Not related to what? Does DLSS 3.5 not do everything DLSS 2 does and more?
"DLSS2" and "DLSS3" are not references to the version of the DLL. They are references to different output modes of the DLL, which is also backwards compatible, i.e. the 3.5 DLL can output either mode. The Starfiels mods that were available immediately at launch do not use DLSS3, or by extension frame generation. It doesn't matter which DLL version you use
Well that's what I'm saying. My 3090 can use 3.5 but it can't do the frame generation feature that 3.5 is capable of, therefore the performance gain is negligible over FSR2. The mod I used did support DLSS 3 + frame gen.
Sure it can, I've got no problems using frame generation on my 3060. Any RTX card can do it