this post was submitted on 07 Sep 2023
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Another thing to consider is that developers consciously make design choices to adapt to the hardware available at the time, and these are not things you can just turn on and off with settings. For example maybe there's a zone transition that slows the game down on older hardware and in the past they would have added a subtle loading area like a tunnel but that's not needed anymore for their current target hardware. Should they completely change the game to be a bit smoother on 5+ year old hardware? You can get a ton of compatibility with changing settings, but to get the same level of optimization as games made at the time the old hardware was the target hardware would oftentimes mean significantly changing the game itself.