this post was submitted on 01 Sep 2023
2 points (100.0% liked)
Workers & Resources: Soviet Republic
147 readers
7 users here now
This is an unofficial community for the 3DIVISION game, Workers & Resources: Soviet Republic. Share builds, screenshots, and guides, ask questions related to the game, and build a glorious community with comrades.
Resource Calculator Google Sheet
Rules:
- Be Civil Be respectful to others and keep discussions civil.
- All Posts Must Be In English Posting in English allows as many people as possible to read and interact with posts in this subreddit. Additionally, we do not have the resources to moderate in other languages.
- Content Must Be Related To Workers & Resources: Soviet Republic.
- No Low Effort Posts Low effort posts, including pictures of computer screens, are not permitted. Please take the time to create a high-quality post.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I was thinking specifically for the video game Workers and Resources: Soviet Republic (which I should have specified in the post instead of relying on the sublemmy name). In game, you’re encouraged to build walkable cities as citizens don’t have cars and you get quite a few high rises to choose from. You still need buses to get them to work since factories often need to be farther away due to pollution.
People in-game have a maximum walking distance of ~400m (varies based on the road/path type), and it’s quite common for people to build cities such that all buildings are in range of a single large bus stop. As a result, many in-game cities end up with bus stops ~600+ meters apart since every building will be in the radius of one. IRL it’s a lot nicer to have bus stops closer together since you’d be willing to walk a lot farther to a grocery store than a bus stop, and I was hoping to build the busway with closer stops, but I was hoping there’d be an in-game justification for it. Especially as cities usually don’t end up big enough to justify a more than ~5 far-spaced stops which could be served with a single route.
As for the issue of the bus stopping too much, on the busway I could have each bus route pick up at every other stop, then all drop off at work, so the main issue would be needing more buses and stations.
I also posted this question on the Steam forums, turns out people in-game work longer to compensate for being on the bus, but NOT for walking time which seems like a good enough excuse to me.