this post was submitted on 10 Jun 2023
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Diablo
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I'm not a huge fan of the builds either, which comes down to there not being a whole lot of actual core abilities (not the skill category) as a basis. A lot of the legendary aspects are also pretty lame, so you kinda end up playing the same thing the whole time with not much development or tangible difference in effect. D3 at least had some crazy variations, despite being also a really weird skill system that I did not like, but so far not even the paragon board is really giving me anything but flat number increases.
My biggest complaint are the archery skills though. I typically main archers in every game that has them and I just don't like a single one. There's also basically just penetrating shot currently viable in regards to potency but it's also a weird skill & playstyle. Rapid Fire and Barrage seem and feel like garbage, and the two basic ones are probably the most useless basic skills I've seen from the all the classes that I've played.
Even sadder that I generally like the rogue aesthetic, since i generally prefer the sneaky rogue type archer over the more druidic ranger / pet class type stuff.
Yeah, I made my first character a bow rogue but all the bow skills besides penetrating shot + aspects are so disappointing. I'm also really disappointed in trap variety, you get a poison trap, a shadow trap, and caltrops. There's no fire, lightning, or cold traps, no corpse explosion. Overall I feel they simplified the game way too much.
I'm also disappointed in the scaling. It's good for coop play, but it gets rid of any decent sense of progression. Besides getting to endgame content or any level-gated thing, there's no point in leveling up, especially if you don't have any interest in that endgame stuff. Most of the time you level up, instead of getting a power boost that makes you feel powerful, you're playing catch-up. The skill point you get is necessary to just maintain your damage/clear speed compared to the enemies that are now also stronger, in addition to upgrading every piece of equipment so those are also caught up.
Dungeon variation is pretty limited, there's like 6-10 tilesets, so you end up seeing the same undergrounds and stuff in different regions, and there's basically the same amount of dungeon-clear methods and dungeon bosses. It's really pointless clearing more than just the desired aspects and required ones you need for a single character.
There's a ton of QoL features D3 had that, while I don't like D3, were good for everyone at every skill level and at any point in the game, like potential rolls in the rerolling system.