this post was submitted on 28 Aug 2023
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Starfield
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I wonder if part of that is due to the capture issues mentioned in the Digital Foundry podcast the other day - essentially the captured footage of the game we've seen doesn't look as smooth as the actual gameplay when they demo'ed it at Gamescom. It's unclear why that is but whether it's a resolved issue in a newer build of the game or still present but only observed in captured footage, I can imagine them wanting to minimise the amount of longform captured footage that's out there pre-release to avoid showing the game in a way that portrays it as having performance issues which aren't actually present during gameplay. Particularly with the controversy surrounding 30fps on console