this post was submitted on 17 Jun 2023
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RPG
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Discussion of table top roleplaying games.
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Tunnel Goons might be a good fit. Extremely easy to pick up and play, endlessly mod-able and flexible. No wizards or magic out of the box, but would be easy to hack in (could even steal from my next suggestions).
Maze Rats is another super simple, quick to pick up system. If you choose to have magic at character creation, you get to a roll a random spell name each day and then decide what it actually does when you go to cast it.
The Black Hack (or a physical copy) is a nice, rules light take on classic d20 fantasy adventuring, complete with the traditional classes of Warrior, Thief, Cleric, and Wizard. Traditional DnD-ish spell memorization and casting.
Macchiato Monsters is a more flexible, open ended game based on the above suggestion (with some Whitehack mixed in). More flexible magic where you can create your own spells to do whatever you can imagine. A bit more work on the GM's side (although I've actually written a little guide to help with that).
And if I can briefly self promo: Brighter Worlds (or the online SRD) is my own game, in part based on games like Cairn and Electric Bastionland, designed to have a simple core system and modular add-ons for each of the different character classes. It's got a whimsical, magical, vibe and a lot of different options for what players might want to be doing (including several different ways to engage with magic). Might have a few more moving parts than you're currently looking for though.