this post was submitted on 10 Jun 2023
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Visual Novels

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Playing Visual Novels on Linux (lemmy.comfysnug.space)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

What steps, if any, do you guys take on the linux distribution of your choice to play visual novels?

I, personally, set the following in my .bashrc

alias vn='env WINEPREFIX=$HOME/.wine LANG=ja_JP.UTF-8 wine start '

so I can just type vn gameExecutable.exe and usually just have the game work.

For the games I've had for a while, I have .desktop entries in my $XDG_DATA_HOME/applications directory with more specific commands as needed.

If you guys have any other tricks up your sleeves, please feel free to share them here.

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[–] [email protected] 2 points 1 year ago (1 children)

Happy if it helps! It's kind of sad that so much of "getting VNs working" involves cataloguing different flavors of DRM and whether they work through WINE. What I wouldn't give for a database of "this release's DRM works through WINE".

I doubt Valve will ever put any money toward getting these particular brands of DRM working through Proton because <1% of Japanese VN publishers publish their games on Steam, and Valve seems to want to distance themselves from the image of VNs anyway. It's almost entirely localizers publishing on Steam.

Oh, and for learning Japanese on GNU+Linux, as Tatsumoto would call it, there's: https://tatsumoto-ren.github.io

They're kind of in a war with The Moe Way (TMW)/learnjapanese.moe...I don't know the finer details, but Tatsumoto has taken some information from their site and republished it on his site, pretending it's his own. Tatsumoto also pinched commits from TMW's fork of Yomichan for his own fork—which is perfectly okay, it's free software, but he doesn't seem to have added much himself and seems to have given up on it for now.

I don't really think TMW has much of a leg to stand on considering how much they encourage copyright infringement of other people's stuff over there, but it's worth mentioning TMW community produces a lot of cool software, just as Tatsumoto does.

Things get weird sometimes, but both communities have a lot of useful stuff, so it's worth perusing their websites.

[–] [email protected] 2 points 1 year ago (1 children)

Some people at Valve really don't like high school settings also being eroges, and I don't think I can blame them seeing as how the liability would pretty much all be on them for distributing.

[–] [email protected] 2 points 1 year ago (1 children)

I don't think Valve is wrong to have standards, and these particular standards make sense. My issue is with how they communicate with publishers. See JAST's statement on Muramasa, for example: https://jastusa.com/page/the-state-of-muramasa

Our case is, unfortunately, not unique in the industry. An increasing number of visual novel games are getting unjustly banned from Steam, with no recourse. This creates an environment where publishers don’t release games like Muramasa because the risk is too high with Steam's heavy-handed hold on the PC market, stifling the medium and forcing publishers to adopt self-censorship to survive.

It seems like JAST is not entirely sure why Valve is firm in barring Muramasa from their platform. I suppose they could be deliberately withholding that information, but it seems unlikely.

Muramasa is not set in high school and clearly isn't indulging in or glorifying sex/violence/sexual violence, and it doesn't seem like Valve has much of an issue with explicit sexual content given how easily I ran into games like Being a Dik without even searching for it, among hundreds of other 18+, sex-heavy games.

The experience is pretty awful for players. You get releases like Subarashiki Hibi, where 10% of the game is available on Steam, and you need to download the patch from the publisher's website. At that point, why bother buying the game on Steam? Why not just buy it directly from the publisher?

It's unfortunate. Valve could make it easy for publishers for being very specific about what content they do not want to see, and what would need to be stripped out, and whether off-site patches can be offered for the offending content. It seems like publishers are just guessing what might set off Valve's alarms.

[–] [email protected] 1 points 1 year ago (1 children)

Yeah, the real issue is the inconsistency in which those standards are applied over at Valve. I believe it has been at least guessed at that there are more than a few puritans on staff applying stricter-than-required scrutiny on visual novels specifically, but don't remember the source for this claim.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

On the one hand, it wouldn't surprise me if that were the case, but Valve is usually known for their lack of action or direct opinions. Either way, it seems unlikely this will change any time soon.

People Make Games covers how Valve feels about pornographic content and other sorts of questionable content in this section of their video and why they are so staunchly against being specific about the content they don't want on their platform: https://youtube.com/watch?v=s9aCwCKgkLo&t=35m41s