this post was submitted on 15 Aug 2023
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Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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Not really an environmental thing but Hunger of Hadar(1/2 Movement & DOT) + Plant Growth (1/4 Movement) is basically a death trap covering a massive area for anything without Freedom of Movement.
Just be careful of candles otherwise your Plant Growth will turn into a massive fire ground hazard rather than Difficult Terrain.
That does sound strong. I've had Hunger+Wall of Fire/Ice put in work on some fights, adding Spike Growth probably can trivialize a lot of them.
I haven't added Spike Growth to the mix, but it would be good for the Druid's concentration. For the most part the strategy above has been one of the opening turns for my party's Warlock. Pops Haste potion, drops both spells, and then uses Repelling Blast to knock enemies in/back in on subsequent rounds.
Wall of Fire + Wall of Stone and trap the enemies between another Wall.
Plant growth is insane area denial for things that can't teleport. Definitely have to be careful with fire spells cause the burning ground is so much less useful than restricting movement.