this post was submitted on 12 Aug 2023
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[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

It doesn't have to be.

One of my experiments, an overlay for a game using camera position API to draw a 3d scene over the game, rendering things as if they were in the game (with some limitations) uses electron and three.js

It's pretty fast, uses about 100-150mb ram, and works pretty well. A similar overlay using same approach but written in C and opengl take ~200+ mb and a c# one 150-250 mb. The c# one has more features overall so it's not a complete comparison, but then my overlay can do things the other can't too.