this post was submitted on 08 Aug 2023
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I think that, like with so much else in 5e, they lean heavily on the DM to fill in the blanks. And while I've come to disagree with that philosophy for mechanics design, I actually really appreciate it for the fluff. It allows me to fill in the blanks with stuff about my own setting rather than have to use theirs. 5e gives you just enough fluff to explain why each race/class gets the features it gets, but then leaves a lot open to interpretation and to the DM's world.
Almost every great 5e campaign I've ever played in or watched in an actual-play used a custom setting instead of Forgotten Realms. Whereas with PF2e, I was surprised when I first joined the community that virtually everyone in the online spaces seemed very familiar with all of the Golarion lore, which I suppose makes sense since it seems more "expected" for PF2e.