this post was submitted on 07 Aug 2023
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Guilty Gear
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Same, I'm curious how the Deflect Shield properties differ from YRC. It looks like it lets the attack string continue but pushes back far enough that the next move can whiff?
I just realized it costs 50% burst rather than tension which seems interesting. I think this is the first game where you can spend burst gauge on anything other than burst?
You can spend burst to power up a super in Rev2.
Ah, sure enough! Thank you.