I'm looking to make a $50 budget deck which you can see here.
The deck feels generally well-balanced for normal play, but seems to have the issue that it can't really win until it draws one of its combos, those combos being:
Ivy Lane Denizen + Herd Baloth/Scurry Oak
Vigean Graftmage + Faeburrow Elder/Kami of Whispered Hopes/Incubation Druid
Devoted Druid + Swift Reconfiguration
The Ivy Lane combos produce infinite creatures, the other combos produce infinite mana, with Devoted Druid also letting grab infinite nonland topdeck-casts from Falco by spending the -1/-1 counters. Once I hit any of them, I can crank out enough resources to make a play toward winning the game.
However, the game feels awfully slow and inconsistent when it revolves around drawing at least one of three specific cards, plus one of the 1-3 matching combo pieces, and then having both on the field, uncountered, long enough to win the game. Feels fragile, more than a lot of combo decks I see others go for.
Am I doing this right? I currently have Threats Undetected and Shared Summons in the deck to try and help set myself up for this a bit better, and I figure that my draw/scry options, with Falco's help, can dig pretty far for cards like these, but I want to know if maybe I'm going about this totally wrong.
Would be a good approach. I think [[Master Chef]] and [[Renata, Called of the Hunt]] could be good adds. Every ETB you get an addtional counter. Do you thougt about cheap cantrip spells like [[Opt]] and [[Consider]]? Cutting Swift Reconfiguration combo would be best, cause it seems not that good outside of the combo. The other combos are parts that do something on their own if you deploy them before.
When im playing green i like some cheap mana elves. Early ramp or later a blocker.