this post was submitted on 15 Jun 2023
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[–] j_erasmo 11 points 1 year ago (3 children)

As long as it's a consistent 30 fps, then I am fine with this decision.

Tears of the Kingdom has convinced me that as long as the performance is consistent, the only thing that matters is the gameplay.

But it is Bethesda we are talking about here lol.

[–] [email protected] 4 points 1 year ago (1 children)

Maybe 30fps is less noticable with a controller, but 30fps with a mouse is very noticable.

[–] ClarkZuckerberg 3 points 1 year ago

It’s not locked at 30fps on PC.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

But it is Bethesda we are talking about here lol.

I'm sure they will rely on the mod community for bug fixes like they have their last few games.

[–] Dandroid 1 points 1 year ago (2 children)

What exactly do you mean by your Tears of the Kingdom comment? That game was constantly dropping frames. Any time you used ultrahand or fuse, the game would drop to <15 fps. I still really enjoyed the game despite that, but the performance was really poor and inconsistent. Breath of the Wild had similar issues, but it felt less severe. Or maybe I'm misremembering, since it has been 6 years since I played BotW on the switch.

[–] j_erasmo 1 points 1 year ago

What I meant by that comment is that even when TOTK drops frames, it never bothers me enough to retract from the gameplay. It is consistent in when, and how it drops frames.

This is in contrast to most AAA games these days that seem to vary anywhere from 120+ fps to sub-30 fps at random. This causes studder, inconsistent frame times/input latency, and overall just bad feeling controls.

[–] [email protected] -1 points 1 year ago* (last edited 1 year ago)

@Dandroid @j_erasmo TOTK runs at a locked 60fps at native 4k for me. Yuzu emulator through to my TV, using a Switch Pro controller with gyro. Fuck playing it on the switch.