this post was submitted on 05 Aug 2023
10 points (100.0% liked)

rpg

3061 readers
9 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 1 year ago
MODERATORS
 

Traditionally I have run mostly homebrew adventures. I've used encounters taken from commercial adventures every once in a while. The Dragonlance campaign I'm running is the first I've really tried to run a module straight.

My players aren't always going along with that idea but that's ok. I've also added some content because I wanted a special event for the character with divine powers. I plan to do the same for the knight. Due to this I created Dulsi's Dragonlance Addendum on DMs Guild.

For Spelljammer I found the process less satisfying. I had to tweak many individual encounters to match what I wanted. So running it requires looking at the adventure and looking my notes for things to override.

you are viewing a single comment's thread
view the rest of the comments
[–] PriorProject 3 points 1 year ago

I had to tweak many individual encounters to match what I wanted. So running it requires looking at the adventure and looking my notes for things to override.

I customize commercial adventures regularly and pretty extensively. I find buying and running the adventure in some digital format to be very helpful. If I buy a Foundry adventure, editing everything is a built in feature. If I buy a PDF, I copy text over from the PDF into my own digital notes and edit them. This way, I end up with a fully integrated adventure with whatever I want to pull from the commercial text integrated right along with whatever changes I want to make.