this post was submitted on 14 Jun 2023
9 points (90.9% liked)
Starfield
2850 readers
1 users here now
Welcome to the Starfield community on Lemmy.zip!
- Follow instance rules (no spam, keep it civil and respectful, be constructive, tag NSFW)
Helpful links:
Spoiler policy:
- No spoilers in titles; if you want to share images with spoilers, preferably post the image in the body of the post. If you do make an image post, mark it NSFW.
- Add
[Spoilers]
to your title if there will be untagged spoilers in the post. - Game mechanics and general discoveries (ship parts, weapons, etc) don't need a spoiler tag.
- Details about questlines and other story related content are spoilers. Use your best judgement!
Post & comment spoiler syntax:
<spoiler here>
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I really like the idea of having a network of small bases spread out across different systems! I'm thinking my first character will start off as an explorer / naturalist who wants to survey as many planets as she can, so I'd build a "home base" in each system as I'm surveying it, and end up with many little bunkers across the galaxy.
I promise this connects to your topic: there were a decent amount of mods for Skyrim that tried to implement the idea of economic differences across holds - eg. mead might be cheap in Riften since the brewery was there, but more expensive in Solitude since it's the capital city and far away from any of the breweries. This meant you could buy low, sell high, and kinda roleplay as a trader.
So, I wonder if they've implemented any kind of economy where system A might have a lot of iron and you could mine or buy it cheaply, and system B might have no iron but a lot of another element, and you could do a similar thing with buying low / selling high by traveling between the two.
If that kind of economy does exist (and if not, modders...) then having a network of bases that mine for the different resources could also be really great for earning a lot of credits.
I do like the idea of having a small refuge wherever you go, and it also nicely connects to Constellations idea of exploring! As for the economic differences, sounds really cool, but I think it's beyond the scope of this game... maybe with mods.