this post was submitted on 31 Jul 2023
9 points (100.0% liked)

OneDnD - 5e UA Material/Discussion

123 readers
1 users here now

A place to discuss the playtest content for the 2024 version of 5e D&D, known by its codename OneD&D.

Join our discord! https://discord.gg/dndnext

-- Rules --

  1. Be Civil. Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. Please respect the opinions of people who play differently than you do.
  2. Use Clear, Concise Titles.
  3. Limit Self-Promotional Links. External links to blogs, kickstarters, storefronts, YouTube channels, etc, must be related to DnD and posted no more than once every 14 days. Affiliate links are never allowed.

This is a new community and the rules are in flux. Please bear with us (and give your feedback!) as we navigate building this new community. Thank you!

founded 1 year ago
MODERATORS
 

Previously, I hated the constant "Remove Hunter's Mark" posts, or rolled my eyes at the sheer number of people all pointing out the obvious issue of your core feature just being a 1st-level spell, but I've finally switched over to the extreme that the Hunter's Mark spell just shouldn't exist at all.

My only defense for keeping it was that it has the clear thematic identity of "Choose your prey, and hunt them down over time," which I liked for Rangers, (Especially over "Yeah, you're either mediocre under hyper-specific circumstances, or literally invalidate the rules of the very encounters you're supposed to be good at.") but something about it still left me unsatisfied. I've finally realized the solution that should have been obvious: Focus on that identity for a feature, but make it something better than "Could I offer you a d6 in these trying times?"

Favored Foe, or Favored Enemy, or even Hunter's Mark if you really like the name, should take the concept of select a target and apply a personal debuff for a duration, but make it give something other than strictly damage. Have a bonus to hit, or some utility options, or whatever. Make the Ranger's true damage come from some of the amazing spells they have, but updated to be more usable, like the new Paladin's Smite feature.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 1 year ago (1 children)

Agreed, and it doesn’t make sense their signature spell is essentially an optional Warlock spell (it’s either a slightly better or slightly worse Hex depending on circumstances.)

Advantage on tracking and attacks would have set it apart.

[–] [email protected] 1 points 1 year ago

Tbf, Feral Senses is also pretty much an optional Warlock feature, arguably Warlock's one is better and at a lower level. Truesight is better than Blindsight unless you us the Fog Cloud spell or get Blinded often.

Half-caster Warlock is a scale model of the martial-caster divide. They could put almost any level 18 or below feature as an Invocation and people would probably say it's worse than Mystic Arcanum at that level.