this post was submitted on 28 Jul 2023
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IMO it felt like pretty much like pathfinder: WOTR meets Divinity OS2.
Environmental effects exist but they're far more sparce than in Divinity, where they're a core feature. The EA only covers up to level 5-ish, so this may change at higher level, but it also felt less like Pathfinder in that you weren't REQUIRED to do a ton of pre-combat buffing and min-maxing of specific abilities to be successful/powerful in combat.
Overall I liked it, I think Larian did a good job trying to balance some of the D&D mechanics in an engine that's not quite like any other in the D&D RPG space. The extent of those changes remain to be seen, but yeah, I think I'm a fan.